Asul Campaign Setting

Campaign Timeline

Campaign Timeline

Our journey begins within Hapwater Glen, a small town situated in the northeastern region of Valiton and in the middle of the Winterfeed Forest. It is here that four adventurers, all hailing from some part of Valiton, come together for the first time and set off in search of honor and glory. Irena, Jasmina, Kerris, and Valik joined forces in the beginning to discover what is happening in a small village to the north of town, a village known as Muckwick. Soon after they discover the disturbance, Sevyrn, a traveling bounty hunter being employed by Kerris and Valik tracks them to their currect location and the four adventurers become a group of five.





























The Adventures

Journals

Chapter 1: Warren of the Giant King

Sevryn’s Journal: Entry #1
Chapter 2: Demons from the Past Sevryn’s Journal: Entry #2
Kerris’s Journal: Entry #1
Sevryn’s Journal: Entry #3
Sevryn’s Journal: Entry #4
Valik’s Journal: Entry #1
Haket’s Journal: Entry #1
Kerris’s Journal: Entry #2
Kerris’s Journal: Entry #3
Haket’s Journal: Entry #2
Haket’s Journal: Entry #3
Haket’s Journal: Entry #4
Haket’s Journal: Entry #5
Valik’s Journal: Entry #2

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Chapter 2: Demons from the Past

Adventure Synopsis


The group, having rested up in Hapwater Glen, begins to search for clues about possible necromatic activity in the area, the reason Valik and Kerris were sent to this backwater northern region in the first place. While nothing turns up the first three days back in the town, the fourth day after the defeat of the Giant King proves to be more beneficial. The gorup learns of strange behavior from the thorp of Bybush to the south of Hapwater Glen. Investigating, they uncover that people have been taken in the night, and left behind are scratched and battered doors. Valik may have found what he was looking for at last…

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Chapter 1: Warren of the Giant King

Adventure Synopsis

Irena, Jasmina, Kerris and Valik are commissioned by Captain Grindle of Hapwater Glen to look into a matter plaguing Muckwick, a village to the north of town. Upon arriving, they met a young fighter named Alexi, one of the few in the village that has been fighting the raiders entering Muckwick on a near nightly basis. The four of them, with Alexi in tow, begin traveling northeast of the village, where Alexi claims that the raids have been originating. Upon meeting an escaped orc named Kragar, the group quickly dispatches a search party following him, and learn that others of his small tribe have been captured. He promises to help, in return that they release his comrades.

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